I'll continue to use wired" - Disco Infernal "pretty minimal amount of delay" - RedHeat "minor lag (100ms?), Switch volume and earbuds volume are not linked" - MarcelRguez Sony WI-SP500 In-Ear Sports Wireless Headphones "noticeable but minor" - Perkin_Warbeck Skullcandy Indy Evo True Wireless Earbuds "Slight lag but not very noticeable to me" - Legacy "slighty delay that really doesn't annoy me" - xewind "The latency didn't bother me at all, should be in the 100ms~200ms range maybe." - El Buga
"tiiiiiniest bit of delay" - super etrian odyssey "while it has some slight noticeable delay, some games would probably be tolerable with this" - Darknight "minor delay that didn't seem too bad" - Kevers
"maybe a little lag but it's very very small, hard to notice while playing" - Nintenleo "you can tell there's a delay" - Descapp "they work great in gaming mode and have no noticeable lag for me" - SkekesisVR "work fine, and I don't detect eny apparent lag" - NeonBorealis "no (noticeable) lag at all" - Doctor Phishshoe "works fine without any noticeable audio delay" - NoWayOut hard/borderline impossible to notice" - Killthem "couldn't notice any delay over Bluetooth" - Apopheniac I tried my cheap earbuds and the lag was horrendous, so I was looking at buying the Sony WF1000XMB3, so, if anyone tried it, I'd like to know if they work well or not.ĭisclaimer: All of the below are anecdotal and come from the previous comments in this thread So, as Reinhardt Schneider suggested in the main thread, I'd like to gather here the various impressions from everyone and their particular device. It appears that, on top of the inherent small lag caused by the protocol itself, the latency can depend on the device itself. He did this 30 times and then put an average together.So Nintendo just added audio bluethooth support to the Switch and that's awesome news.
In order to test, GigaBoots used a high-speed camera to check the amount of time it takes between pressing a button and a character reacting in game. YouTuber GigaBoots has done amazing work cataloging all of the input lag from every version of Smash. But like tier lists, input lag really isn't a problem for the rest of us meer Smash mortals.Įven if it won't affect most of our games, it's still interesting to take a look at the input lag in Ultimate. According to an article on Inverse, the lag between a normal LCD and a CRT is 17 to 18 microseconds, which matters when split-second decision making can be the difference between tens of thousands of dollars or going home empty-handed. Input lag in Melee is such a big deal, that the game's top tournaments are played on old-school CRT (cathode ray tube) televisions.
#BEST LAG SWITCH PRO#
For pro players that are inputting multiple button presses as quickly as possible, that lag can be deadly. When you press a button on your controller, it takes the game a few frames to recognize what has happened and to activate the action. Lag has been part of gaming since its inception (you know there had to be some guy in the 1970s who thought his Pong paddle wasn't moving fast enough.) The Smash games have always had to deal with a certain type of lag called input lag. There's always one person in the group who just can't take that their Incineroar might not be perfect and has to blame "lag" for why they lost so badly to your Toon Link. Groups of friends, strangers and coworkers have gathered around their LCD television screens to figure out who's the best Smasher around. Ultimate has finally made its long-awaited appearance on the Nintendo Switch.